Showing posts with label low budget. Show all posts
Showing posts with label low budget. Show all posts

Friday, 8 August 2008

Spooks en Français

It’s reassuring to know that the BBC is able to flog a show like Spooks to our continental chums, thereby assuring that Auntie has more money to throw at quality drama (and I’m not being sarcastic). Problem is, I didn’t see much of the last series first time round, so now it appears that I’m doomed to catch dubbed re-treads in a variety of continental hotels. So, Spooks – in French (and eventually with the sound muted, as my grasp of French is tenuous to say the least): what can be learnt from it with the sound turned off? (by the way, I was watching this episode).

Locations: the first thing that becomes apparent is that the location budget is not exactly generous. A huge country pile, a cornfield, a cemetery, and the by now familiar Spooks operations room, a dim cubbyhole in which various furrow browed boffins tap at keyboards and look perplexed. Oh, and a smattering of satellites rendered in some pretty impressive CGI (the type of satellites that can be controlled by a laptop placed on the tailgate of a Land Rover – I’m not making this stuff up, honest). A fairly limited locational palette, I’m sure you’ll agree, which is why we need:

Visual Style: decidedly angular, with a big side order of wobble. Every now and again, things would tilt dramatically as if someone had dropped the camera on the floor and had forgotten to pick it up. Either that, or it was a series of high powered kinetic wobbles as a couple of slapheads in rather fetching military fatigues chased our heroes through a corn field.

Dialogue: sorry, all in French! I gave up after ten minutes and turned the sound off.

Narrative: without the aid of dialogue, the narrative was remarkably easy to follow, which has to be a good thing. The head baddie (D(F)uckface from Four Weddings) had somehow received a rather stellar promotion which meant she found herself heading up a sinister terrorist group who had a nefarious scheme for taking over the world via the power of CGI satellites (don’t know why though). What’s more, this sinister terrorist group were nicely headquartered in a huge country pile (surrounded by cornfields, always convenient for a quick spot of running about). After a contretemps with Adam (who is armed with a syringe full of nastiness), Ros gets herself captured by the bad guys. Unfortunately, Adam is captured as well and Duckface proceeds to inject the contents of the syringe into Ros’s neck, despite Harry’s protestations, killing her stone dead. The bad guys make their getaway, but the day is saved by Malcolm, who turns up with his magic laptop. The team gather for Ros’s funeral, but – hold on! – she’s not dead (either Adam was bluffing with his syringe full of nastiness or he switched them). Ros miraculously comes back to life and is exiled to the anonymity of civilian life by Adam. All is well. Phew!

So: did I learn anything? Hmmm - given the fact that Spooks is what you might term 'event drama', I was surprised to discover the paucity of locations on display: a globe trotting budget was obviously not available for this episode, which means that even flagship shows such as Spooks have some severe budgetary constraints imposed on them. And as much as I love writing dialogue, the thing that should come first is the visuals, even if in this episode everything did look decidedly wonky.

Apart from the visual jiggery pokery, watching Spooks with the sound down was tremendously satisfying and actually pretty good fun. I think I might start doing this with Doctors.

Friday, 7 December 2007

Opportunity Knocks, part 4

This just received from Shooting People:

PITCH YOUR IDEA TO WIN THE UK’S BIGGEST FILM PRIZE WORTH £250,000

Northern Lights Film Festival and Culture
www.nlff.co.uk
www.moxiemakers.com

Northern Lights Film Festival and Culture are proud to provide Moxie Makers with a platform to launch the most dynamic feature film production prize in the UK worth up to £250,000 at this year’s Northern Lights Film Festival 7 – 9 December at the Tyneside Cinema’s temporary venue at The Old Town Hall in Gateshead.

Moxie Makers is a new micro studio, created in the North East, with the express purpose of making low budget features with the most exciting new filmmaking talent emerging within the UK.

The selection process for The Big Pitch opens on December 7th and begins with a written application from which a shortlist of 15 projects will be drawn up. Shortlisted applicants will be selected by a professional industry panel and after undergoing an interview process, seven projects will be eliminated and only eight writer/director/producer teams and their respective feature film ideas will be invited onto The Big Pitch training programme.

The Big Pitch programme will kick-off with a four-day intensive induction and development workshop, after which only six teams will secure a place to continue further onto the project and pitch development stage.

During the four-month project and pitch development stage the six remaining teams will work with industry professionals to develop and package their project. At the end of this period only four out of the six teams will be invited to The Big Pitch event where they will sell their feature film ideas before a live audience at NLFF 08 as they compete for the production deal worth up to £250,000!

The Big Pitch Final will take place in Newcastle upon Tyne at Northern Lights Film Festival 2008. A celebrity host, an industry panel and an audience of over three hundred people, will watch as the teams sell the merits of their feature film project to the panel and most importantly inspire an audience with their vision. A question and answer session will put them through their paces before the live audience and online viewers vote to select the winning team.

The winner will be guaranteed production finance from Moxie Makers together with a post-production deal with Molinare, guaranteed UK distribution with Soda Makers and international sales representation with Moxiehouse Entertainment. The film will receive its red-carpet Gala Premiere as part of Northern Lights Film Festival in 2009.


The Big Pitch will open for entries at Northern Lights Film Festival 2007 on Friday 7th December. The closing date for applications is 22nd February 2008.

Stella Hall, Creative Director of culture said;

‘We are really excited about the engagement of Moxie Makers which brings this incredible opportunity for film-makers in the region and beyond. The great potential of the Big Pitch to create a new product – these nine feature films, as well as showcase the up-coming talent already working in the region is something we are really pleased about. It makes sense to incorporate the launch in the region’s most innovative film festival, the Northern Lights Film Festival.’

Christine Alderson, Ipso Facto Founder said today;

‘In the short time since it’s launch, Moxie Makers has already attracted some sensational projects and amazing talent, so the launch of The Big Pitch is a natural progression in enabling us to discover who else is out there.

It’s becoming more and more difficult to finance films in this country so really low budget production - which includes great development, training, mentoring and an experimentation with new technology and ideas - is going to be the future of film making.'

Visit www.moxiemakers.com for more information.

Thursday, 6 December 2007

Boring Draft Update, part 2

As previously reported, I’ve been cocking about with an iteration of a script that’s been selected for next year’s METLAB. And, wonder of wonders (mostly due to the Chip Smith patented ‘Script Randomiser’), it’s finished. For several days I was horrified to discover that I might end up with a new draft that might tip the hundred page mark, but thankfully I was able to wrestle manfully (like Johnny Weissmuller with a rubber crocodile) with the ending so that it came in at what I think is a very reasonable 95 (do spec screenplays need to be any longer than 90-95 pages? I think not, but answers on a postcard).

Given the choice between writing a first draft from scratch and rewriting, I’ll go for the rewrite any day – mostly because I’m scared of big, white open spaces. That said, I’m always amazed what I discover when I delve into the weeds of a rewrite:

- In first drafts, without exception, I always overwrite. I can always edit scene descriptions down by at least 25%, which I think makes for a smoother, quicker read. Dialogue-wise, the same goes. Less is more. Or something. (Or is it KISS? – Keep It Simple, Stupid – I forget).

- I can’t stress this enough, but the best screenwriting maxim is get in late, get out early. The script I’ve just finished spent the first six/seven pages laboriously setting up the scenario – now, I’m there inside three pages. I also managed to sever four pages from my pointlessly protracted (and potentially expensive) conclusion, which meant I even had room for a fictional gameshow theme tune – every script needs one!

- I can’t stand exposition in a script, even though I tend to write it in absolute bloody swathes. This script is no exception, although I am starting to devise strategies so that it’s not so obvious, like having people do stuff whilst my exposition clanks about like a skeleton jacking off in a biscuit tin.

- Introducing what is an essential element of back story has meant that I’ve had to go through the whole script on an evangelical mission to update and improve its narrative coherency. What a bitch! Some sequences fly by – others squat on the page and challenge you to a slapping match, the little bastards. What I tend to do is get in there, write it quick, and sprint out before anything has the opportunity to slap me round the back of the legs.

- Budget wise, I’ve taken the opportunity to get rid of one expensive location and replace it with something cheaper but that gets the job done in half the time.

- There is ALWAYS room for improvement.

Given that I’ve spent the entire year rewriting and nothing else, I think it’s time for something new. So far I have a title, a logline and a talking dog. Class!

I’m frazzled – I think I need to go for a lie down.

Wednesday, 21 November 2007

Boring Draft Update

The next draft of my script for METLAB isn’t really a new draft at all – what it is is an iteration.

I tried to follow some initial advice from John Sweeney about the opening scene, but couldn’t make the logistics of it work (you know, who stands where, who’s watching who, who’s looking after the bazooka) – so I’ve spent a lot of time tarting about with a more coherent back story. The general pain in the arse with back story as far as I’m concerned is that very often you don’t get to see it in its entirety on the page – as long as it contributes to the internal logic of the script then I’m happy, but it’s a lot of work for something that essentially remains unseen.

I’ve also had to do some additional research into leylines and standing stones (stop chortling at the back! The appearance of Stonehenge never did Halloween III any harm). And whilst I’m on the subject, here’s Chip’s Top Screenwriting Tip of the Week: DO NOT attempt to do your research as you write (I’m very often flipping between my script and several whacked out sites on leylines). As I gathered a little while back, I have the crappiest working method ever – but at least I’m in good company. No doubt if I relied on an outline a little more, my mental state would be that much calmer, but things would certainly be a lot less entertaining.

I’ve also started to be a little more brutal with some much loved scenes – unless it’s in there for a reason (i.e., to move the story forward), it’s out. Reading through a previous draft, it was quite alarming to see how much exposition I’d somehow managed to shoehorn in, so there’s a job of work there to make this less clunky and/or obvious. And bearing in mind METLAB’s budgetary guidelines, I’m already thinking about how to shave a few quid off here and there – for instance, the Godzilla-esque dinosaur fight scenes have already been dumped (just kidding). I’ve also taken on board some more decent advice from John Sweeney to make two of my central characters a little more larger than life – i.e., a touch more obsessed, mental and vain.

Like I said, it’s an iteration – I dread to think how much more I’d have to do to call it a proper re-draft.

And with that in mind, here’s a Jane Espenson moment: breakfast this morning? Espresso and two Anadin Extra – the only way to start the day!

Saturday, 20 October 2007

Inktip Opportunity - Low Budget Sci-Fi

This just in from the good folks at Inktip:

London Pictures Ltd ~ Low-budget sci-fi

I am looking for completed sci-fi screenplays. The only criterion is that the budget for shooting the film will be about 200K. My credits include: 'Burning Light' (2006) and 'Blinded' (2004).

To submit to this lead, please go to:http://www.inktippro.com/leads/ Enter your email address. Copy/Paste this code: dmfzwsr98z

NOTE: Please only submit your work if it fits what the lead is looking for exactly. If you aren't sure if your script fits, please ask InkTip first.

Check this link out as well regarding London Pictures' policy on scripts and payment (i.e., don't expect to make your screenwriting fortune out of this one!).

Tuesday, 9 October 2007

London to Brighton – The Ubiquity of Ideas

Warning! This post contains spoilers for London to Brighton.

First off, let me say that I have absolutely nothing against London to Brighton – all round, it’s a pretty decent film (with one major lapse of narrative logic, but you can’t have everything).

The thing that really intrigued me however, was the ending – despicable gangster Stuart Allen drives tart with a heart Kelly and her ward Joanne deep into the Sussex countryside with the express intention of having them killed by his gormless foot soldiers – Derek and Chum. Whilst Derek and Chum get busy digging a shallow grave, Kelly and Joanne plead for their lives, convinced that they are going to be killed. However, when the moment of truth arrives, Stuart’s cronies’ guns are aimed at Derek and Chum, and Kelly and Joanne are freed. It’s a great scene, full of menace, and the switch is cleverly played out.

There was just one problem for me – it all seemed a little familiar. The reason?

A few years back, I wrote an almost identical scene.

My script was set in south London circa 1974 and focussed on a timid accountant who gets drawn into a violent criminal underworld. The scene I wrote featured the accountant digging what is supposedly his own grave, only for it to become the final resting place for the big bad gangster’s psychotic rival. Without labouring the point too much, the scene in London to Brighton is almost identical.

And what’s more, that’s cool.

I am not for one moment suggesting that plagiarism of any sort has occurred here (my script did the rounds just as the British gangster movie was about to explode messily all over the place, so it got lost in the noise I guess). I think what this episode shows is that some ideas are simply ubiquitous – they possess a weird form of common currency. The fact that I wrote an identical scene a few years back means nothing. And besides, there are so many damn scripts out there all jockeying for attention, at least of few of them are going to share a lot of unintentional similarities.

On the other hand, a friend of mine got understandably upset a little while back when a British feature came out that seemed to borrow entirely from one of his own scripts. To add insult to injury, my friend had actually sent the script to the lead actor’s agent a few years before, only to see the idea apparently recycled wholesale into a starring vehicle. I think he consulted an entertainment lawyer but from then on the trail went cold (the film bombed big time anyway, so a law suit is pretty pointless when no-one has any money available to compensate).

Whether or not this was a similar situation was difficult to tell. There was a certain ubiquity in the idea, and, as we all know, you can’t copyright an idea (believe me, I deal with this sort of crap every day). You could launch an action based on a like-for-like comparison of the two scripts side by side, but if that test fails, you’re screwed. It’s all in the specifics – the idea/concept is obviously important, but what counts in an instance like this is the execution (there are other issues to consider here of course: unless you have a compelling case, try finding a media lawyer who would take this sort of thing on for free, not to mention the damage it would do to any career if litigation was a first port of call).

Anyone can have an idea for a screenplay – it’s not difficult. The difficulty comes when you have to actually write the damn thing. How many times have you seen someone on Shooting People announce that they have a drop dead brilliant idea for a script, but what they really need is for someone to write the thing for (or ‘with’) them? In the next breath they start talking about confidentiality agreements just in case you think their diamond studded, gold plated idea is worth stealing. Pah. It’s the execution that matters.

My solution to this? Be original. What I took from London to Brighton is that I’m not being original enough (must try harder). If nothing else, being original gets you remembered.

And that lapse of narrative logic in London to Brighton? When Derek and Chum happen across Kelly in her friend’s house in Brighton, they order everyone (a bunch of dozy dope smoking slackers) out of the house at gunpoint – the slackers then promptly disappear! Hang on a minute – crazy pimp with a shotgun holding two women hostage? Quick! Call the cops! On second thoughts, don’t bother. We’re all pretty laid back here in sunny Brighton, so when crazy pimps start waving shotguns around, we all go, ‘Meh – been there, done that.’ Besides, I think I’m getting a bit autistic about narrative logic (which in the case of London to Brighton seems to be directly related to how much money was left in the budget). I need to relax a bit, I think.

Monday, 1 October 2007

Down and Dirty with Inktip

I put a couple of scripts up on Inktip a little while back – and all I can say is that the site’s popularity is frightening. In the period January to July this year, the loglines for two of my scripts were viewed approximately 400 times! However, in the grand scheme of Inktip, this means absolutely bugger all – the exceedingly broad brush way in which interested parties can interrogate the Inktip database means that your logline will get thrown up with literally hundreds of others all jockeying for position in what I’m sure is one of the biggest online markets of its kind. It didn’t work for me, but I suspect that’s down to the quality of my loglines – out of these 400 ‘hits’, my scripts were viewed three times! I get a better hit rate hassling UK agents. Ah well.

There was a debate on Trigger Street a little while back that revolved around the fact that a lot of the companies using Inktip are looking for scripts that can be produced for a relatively small budget – that’s absolutely fine by me, but something to bear in mind when you’re uploading your new sword n’ sorcery epic with added CGI dragons. The site is also pretty Ameri-centric as you might expect - however, I did have a few small British prodcos stop by and eye up my CV, but no bites unfortunately (curses to my rubbish loglines).

For info, here are a few of the companies that came up in my profile:

Skeleton Factory
Scar Tissue Films
Graceland Film Company AS
Intrinsic Value Films
Ministry of Film
Spare Change Productions
Thunderball Films
Strangeland Films
Twisted Pictures
Bonsai Entertainment
Indiewood Pictures
Diesel Movie Werks

Loads more where these came from! Other than low budget American indies, for some reason there are a lot of small Dutch outfits searching for material as well.

It also appears that my CV was viewed by someone who was busted back in 2003 by the Plaintiff Securities and Exchange Commission in the US for being an “unlicensed dealer-broker” (i.e., the guy purchased shares from two US companies, then sold them on at considerable profit to investors with the promise that these companies were going public, which never happened). Naughty boy! Which all goes to show that we’ve got to be careful out there – you never know who might be eyeing up your on-line wares (so to speak).

Sunday, 2 September 2007

The Price is Right?

I got the following e-mail a little while back from a company called Roundhouse Films:

Many thanks for your mail and your submission, which we have finally been able to read.

However at this time we would not be interested in taking on this project.

Partly the reason why is from a costings point of view, specifically the gun fight scene, as well as the explosion in the flat, we thought about it and there are so few ways to film the second of these, and all of them are costly, which would be difficult for us at this time, we are looking for a script with little to no special effects to keep the budget down.

Well, first off, at least they read the damn thing. And secondly, my screenplay is hardly written in stone! If anyone wants ‘expensive’ scenes excised, then hey, they’re gone, consider it done. But no matter – Roundhouse did what they said they would do and got back to me in a reasonable time, which is a lot more than a lot of other prodcos ever do.

But then I got to thinking – in writing a speculative screenplay, should you have half an eye towards a possible budget?

I’ve read countless scripts on Trigger Street where, within 5 pages, you become painfully aware that what you’re reading is going to cost hundreds of millions of dollars to put up on screen – in a spec screenplay, I’m not so sure that’s a good thing. TS certainly features a high proportion of fantasy and horror scripts written with a sense of complete abandonment with regards to (an admittedly fictional) budget – scenes that could only be constructed using expensive effects and multiple locations, some literally being out of this world. Add to that the fact that the script may well be set in a period other than the present day and you have a recipe for a budget that would eat everything in its path. And besides, no-one in their own right mind is going to entrust the writing of something like that to an untried first timer.

Given the fact that mega-budget fantasy movies tend to come off the back of best selling novels (Harry Potter, Lord of the Rings, Narnia, et al), I’m not so sure how much of a chance a similar spec screenplay stands in this market. Given the shape of the industry, the horror genre almost demands something that can be made for a low budget – so to write something where handfuls of money would have to be thrown around with gay abandon seems a little wrong headed to me.

That’s assuming of course that you intend your screenplay to be a blueprint for a viable movie, and not simply a ‘writing sample’ – in which case, my own general rule is to write with a beady eye fixed firmly on the money. No expensive FX (yeah, OK, an explosion in a flat is probably quite an expensive thing to stage, point taken), limited/already extant locations, present day settings, no sets – the list goes on. By writing something that could potentially be produced for a low budget, then surely you increase your chances of actually getting the thing read/considered/produced?

On the other hand, if you intend what you write to be seen as a ‘writing sample’, then I guess the sky’s the limit. If you want to demonstrate a penchant for writing fantasy or science-fiction, then that’s cool – however, when the budget spirals, then there will undoubtedly be an exponential drop in the number of prodcos willing to consider (let alone read) what you’ve written.

Companies such as London Pictures appear to be actively seeking for no-to-low budget scripts – their requirements are here (notice how they cunningly include themselves as “established independent evaluators”!). The general feeling I get about sites like Inktip is that the overwhelming demand is for scripts that can produced on a low-to-no budget – however, seeing that Inktip is predominantly US-based, the opportunities for writers in the UK would seem to be limited.

Of course, the ideal screenplay from a speculative point of view is one that can be used as a writing sample and that has also been written with a low budget in mind. One of the first scripts I wrote ‘sort of’ fell into this camp – it initially got a prodco (Kelso Films – anyone remember them?) and a few agents hot and bothered, on the basis that it was predominantly written for a low budget and that it featured (what I thought at the time) was a reasonably complex time structure. Having just seen London to Brighton, I think this dual axiom still holds true – write something that is original and/or formally inventive, and something that can filmed for next to nothing, and you’ve got half a chance of getting a foot in the door.